An exciting game in which you can play as any character you meet. Each character has their own missions, goals, objectives, skills, and abilities.
Solving the missions requires you to think outside of the box. For example, a character with glasses has an "I can't find my glasses" mission, and you complete the mission by making the character look into a mirror (because he's already wearing the glasses).
The main concept is that there is no NPC. Every character in the game is playable!
Most of the things in the environment are interactive. You can read books, turn on lamps, open a cash register, eat food, steal clothes, and more.
Explore the vast world of Identity! You will find both indoor and outdoor locations, from rivers and lakes, mountains, houses, castles, and secret doors to hidden areas...
Many of the missions require interaction with other characters, and your actions will lead to different paths and open new possibilities. Some characters might be friendly, and some could be mean! Characters have different reactions as you build relationships with them.
It's fun to explore the world in this game. The world is made of square maps that are connected by roads and doors. The physics engine mimics real gravity. You can test it by jumping from a table or diving into the lake. The menu is 3D, and the camera can spin around the player, as well as change the angle, and zoom in and out.
Here are a couple videos of Identity.
This page explains the development of Identity. Here, you'll learn about collision detection, physics, level design, the menu system, 3D modeling, and project planning.
Character Swapping, Collision Detection, Map Edge Detection, Anti-Camera Obstruction, Object Recognition, Terrain Elevation, Physics and Gravity, Hand-Drawn Characters, 3D Menu System
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